BonoboUIEngine

Name

BonoboUIEngine -- The guts of the UI handler

Synopsis



struct      BonoboUIEngine;
typedef     BonoboUIEngineClass;
enum        BonoboUIError;
BonoboUIEngine* bonobo_ui_engine_construct  (BonoboUIEngine *engine);
BonoboUIEngine* bonobo_ui_engine_new        (void);
void        bonobo_ui_engine_config_set_path
                                            (BonoboUIEngine *engine,
                                             const char *path);
const char* bonobo_ui_engine_config_get_path
                                            (BonoboUIEngine *engine);
void        bonobo_ui_engine_add_sync       (BonoboUIEngine *engine,
                                             BonoboUISync *sync);
void        bonobo_ui_engine_remove_sync    (BonoboUIEngine *engine,
                                             BonoboUISync *sync);
GSList*     bonobo_ui_engine_get_syncs      (BonoboUIEngine *engine);
void        bonobo_ui_engine_update         (BonoboUIEngine *engine);
void        bonobo_ui_engine_update_node    (BonoboUIEngine *engine,
                                             BonoboUINode *node);
void        bonobo_ui_engine_queue_update   (BonoboUIEngine *engine,
                                             GtkWidget *widget,
                                             BonoboUINode *node,
                                             BonoboUINode *cmd_node);
GtkWidget*  bonobo_ui_engine_build_control  (BonoboUIEngine *engine,
                                             BonoboUINode *node);
BonoboUINode* bonobo_ui_engine_widget_get_node
                                            (GtkWidget *widget);
void        bonobo_ui_engine_widget_set_node
                                            (BonoboUIEngine *engine,
                                             GtkWidget *widget,
                                             BonoboUINode *node);
void        bonobo_ui_engine_prune_widget_info
                                            (BonoboUIEngine *engine,
                                             BonoboUINode *node,
                                             gboolean save_custom);
BonoboUINode* bonobo_ui_engine_get_path     (BonoboUIEngine *engine,
                                             const char *path);
void        bonobo_ui_engine_dirty_tree     (BonoboUIEngine *engine,
                                             BonoboUINode *node);
void        bonobo_ui_engine_clean_tree     (BonoboUIEngine *engine,
                                             BonoboUINode *node);
void        bonobo_ui_engine_dump           (BonoboUIEngine *engine,
                                             FILE *out,
                                             const char *msg);
CORBA_Object bonobo_ui_engine_node_get_object
                                            (BonoboUIEngine *engine,
                                             BonoboUINode *node);
gboolean    bonobo_ui_engine_node_is_dirty  (BonoboUIEngine *engine,
                                             BonoboUINode *node);
GtkWidget*  bonobo_ui_engine_node_get_widget
                                            (BonoboUIEngine *engine,
                                             BonoboUINode *node);
const char* bonobo_ui_engine_node_get_id    (BonoboUIEngine *engine,
                                             BonoboUINode *node);
BonoboUINode* bonobo_ui_engine_get_cmd_node (BonoboUIEngine *engine,
                                             BonoboUINode *from_node);
void        bonobo_ui_engine_node_set_dirty (BonoboUIEngine *engine,
                                             BonoboUINode *node,
                                             gboolean dirty);
void        bonobo_ui_engine_stamp_custom   (BonoboUIEngine *engine,
                                             BonoboUINode *node);
void        bonobo_ui_engine_stamp_root     (BonoboUIEngine *engine,
                                             BonoboUINode *node,
                                             GtkWidget *widget);
void        bonobo_ui_engine_add_hint       (BonoboUIEngine *engine,
                                             const char *str);
void        bonobo_ui_engine_remove_hint    (BonoboUIEngine *engine);
void        bonobo_ui_engine_emit_verb_on   (BonoboUIEngine *engine,
                                             BonoboUINode *node);
void        bonobo_ui_engine_emit_event_on  (BonoboUIEngine *engine,
                                             BonoboUINode *node,
                                             const char *state);
void        bonobo_ui_engine_emit_verb_on_w (BonoboUIEngine *engine,
                                             GtkWidget *widget);
void        bonobo_ui_engine_emit_event_on_w
                                            (BonoboUIEngine *engine,
                                             GtkWidget *widget,
                                             const char *state);
char*       bonobo_ui_engine_get_attr       (BonoboUINode *node,
                                             BonoboUINode *cmd_node,
                                             const char *attr);
void        bonobo_ui_engine_widget_attach_node
                                            (GtkWidget *widget,
                                             BonoboUINode *node);
void        bonobo_ui_engine_deregister_dead_components
                                            (BonoboUIEngine *engine);
void        bonobo_ui_engine_deregister_component_by_ref
                                            (BonoboUIEngine *engine,
                                             Bonobo_Unknown ref);
void        bonobo_ui_engine_deregister_component
                                            (BonoboUIEngine *engine,
                                             const char *name);
void        bonobo_ui_engine_register_component
                                            (BonoboUIEngine *engine,
                                             const char *name,
                                             Bonobo_Unknown component);
GList*      bonobo_ui_engine_get_component_names
                                            (BonoboUIEngine *engine);
Bonobo_Unknown bonobo_ui_engine_get_component
                                            (BonoboUIEngine *engine,
                                             const char *name);
CORBA_char* bonobo_ui_engine_xml_get        (BonoboUIEngine *engine,
                                             const char *path,
                                             gboolean node_only);
gboolean    bonobo_ui_engine_xml_node_exists
                                            (BonoboUIEngine *engine,
                                             const char *path);
BonoboUIError bonobo_ui_engine_xml_merge_tree
                                            (BonoboUIEngine *engine,
                                             const char *path,
                                             BonoboUINode *tree,
                                             const char *component);
BonoboUIError bonobo_ui_engine_xml_rm       (BonoboUIEngine *engine,
                                             const char *path,
                                             const char *by_component);
BonoboUIError bonobo_ui_engine_object_set   (BonoboUIEngine *engine,
                                             const char *path,
                                             Bonobo_Unknown object,
                                             CORBA_Environment *ev);
BonoboUIError bonobo_ui_engine_object_get   (BonoboUIEngine *engine,
                                             const char *path,
                                             Bonobo_Unknown *object,
                                             CORBA_Environment *ev);
void        bonobo_ui_engine_set_ui_container
                                            (BonoboUIEngine *engine,
                                             BonoboObject *ui_container);
void        bonobo_ui_engine_freeze         (BonoboUIEngine *engine);
void        bonobo_ui_engine_thaw           (BonoboUIEngine *engine);

Description

The Bonobo UI code as exposed through the BonoboWindow, BonoboUIComponent and BonoboUIContainer API's use the BonoboUIEngine. The Engine effectively maintains a BonoboUIXml tree internaly, and a list of BonoboUISync synchronizers that, when the tree changes are used to re-sync the associated widgets with the XML model.

The Engine can be tweaked by getting its pointer from an associated BonoboWindow eg. this can be useful for setting the configuration path. To allow a BonoboWindow to be configurable you need to do:

Example 1. How to make your UI user configurable

bonobo_ui_engine_config_set_path (
	bonobo_window_get_ui_engine (win),
	"/my-application-name/UIConfig/kvps");
    
where "UIConfig/kvps" is some convenient path into your gnome_config file.

Key value pairs (kvps) are stored in this, mangled into a comma delimited string and these are used to clobber the XML on merges, eg.

Example 2. User configuration format

[UIConfig]
kvps=/Toolbar:look:both
    
inside your ~/.gnome/my-application-name file, will ensure that whenever the item with path '/Toolbar' is modified the 'look="both"' attribute will be stamped onto it, effecively forcing a certain look.

Details

struct BonoboUIEngine

struct BonoboUIEngine;


BonoboUIEngineClass

typedef struct {
	GtkObjectClass parent_class;

	/* Signals */
	void (*add_hint)      (BonoboUIEngine *engine,
			       const char     *str);
	void (*remove_hint)   (BonoboUIEngine *engine);

	void (*emit_verb_on)  (BonoboUIEngine *engine,
			       BonoboUINode   *node);

	void (*emit_event_on) (BonoboUIEngine *engine,
			       BonoboUINode   *node,
			       const char     *state);
} BonoboUIEngineClass;


enum BonoboUIError

typedef enum {
	BONOBO_UI_ERROR_OK = 0,
	BONOBO_UI_ERROR_BAD_PARAM,
	BONOBO_UI_ERROR_INVALID_PATH,
	BONOBO_UI_ERROR_INVALID_XML
} BonoboUIError;


bonobo_ui_engine_construct ()

BonoboUIEngine* bonobo_ui_engine_construct  (BonoboUIEngine *engine);

Construct a new bonobo_ui_engine

engine : the engine.
Returns : the constructed engine.


bonobo_ui_engine_new ()

BonoboUIEngine* bonobo_ui_engine_new        (void);

Create a new BonoboUIEngine structure

Returns : the new UI Engine.


bonobo_ui_engine_config_set_path ()

void        bonobo_ui_engine_config_set_path
                                            (BonoboUIEngine *engine,
                                             const char *path);

engine : 
path : 


bonobo_ui_engine_config_get_path ()

const char* bonobo_ui_engine_config_get_path
                                            (BonoboUIEngine *engine);

engine : 
Returns : 


bonobo_ui_engine_add_sync ()

void        bonobo_ui_engine_add_sync       (BonoboUIEngine *engine,
                                             BonoboUISync *sync);

Add a BonoboUISync synchronizer to the engine

engine : the enginer
sync : the synchronizer


bonobo_ui_engine_remove_sync ()

void        bonobo_ui_engine_remove_sync    (BonoboUIEngine *engine,
                                             BonoboUISync *sync);

Remove a specified BonoboUISync synchronizer from the engine

engine : the engine
sync : the sync


bonobo_ui_engine_get_syncs ()

GSList*     bonobo_ui_engine_get_syncs      (BonoboUIEngine *engine);

Retrieve a list of available synchronizers.

engine : the engine
Returns : a GSList of BonoboUISync s


bonobo_ui_engine_update ()

void        bonobo_ui_engine_update         (BonoboUIEngine *engine);

This function is called to update the entire UI model synchronizing any changes in it with the widget tree where neccessary

engine : the engine.


bonobo_ui_engine_update_node ()

void        bonobo_ui_engine_update_node    (BonoboUIEngine *engine,
                                             BonoboUINode *node);

This function is used to write recursive synchronizers and is intended only for internal / privilaged use.

engine : the engine
node : the node to start updating.


bonobo_ui_engine_queue_update ()

void        bonobo_ui_engine_queue_update   (BonoboUIEngine *engine,
                                             GtkWidget *widget,
                                             BonoboUINode *node,
                                             BonoboUINode *cmd_node);

This function is used to queue a state update on widget, essentialy transfering any state from the XML model into the widget view. This is queued to avoid re-enterancy problems.

engine : the engine
widget : the widget to update later
node : the node
cmd_node : the associated command's node


bonobo_ui_engine_build_control ()

GtkWidget*  bonobo_ui_engine_build_control  (BonoboUIEngine *engine,
                                             BonoboUINode *node);

A helper function for synchronizers, this creates a control if possible from the node's associated object, stamps the node as containing a control and sets its widget.

engine : the engine
node : the control node.
Returns : a Control's GtkWidget.


bonobo_ui_engine_widget_get_node ()

BonoboUINode* bonobo_ui_engine_widget_get_node
                                            (GtkWidget *widget);

accesses a widget's associated node.

widget : the widget
Returns : the BonoboUINode associated with this widget


bonobo_ui_engine_widget_set_node ()

void        bonobo_ui_engine_widget_set_node
                                            (BonoboUIEngine *engine,
                                             GtkWidget *widget,
                                             BonoboUINode *node);

Used internaly to associate a widget with a node, some synchronisers need to be able to execute code on widget creation.

engine : the engine
widget : the widget
node : the node


bonobo_ui_engine_prune_widget_info ()

void        bonobo_ui_engine_prune_widget_info
                                            (BonoboUIEngine *engine,
                                             BonoboUINode *node,
                                             gboolean save_custom);

This function destroys any widgets associated with node and all its children, if save_custom, any widget that is a custom widget ( such as a control ) will be preserved. All widgets flagged ROOT are preserved always.

engine : the engine
node : the node
save_custom : whether to save custom widgets


bonobo_ui_engine_get_path ()

BonoboUINode* bonobo_ui_engine_get_path     (BonoboUIEngine *engine,
                                             const char *path);

This routine gets a node from the internal XML tree pointed at by path

engine : the engine.
path : the path into the tree
Returns : the node.


bonobo_ui_engine_dirty_tree ()

void        bonobo_ui_engine_dirty_tree     (BonoboUIEngine *engine,
                                             BonoboUINode *node);

Mark all the node's children as being dirty and needing a re-synch with their widget views.

engine : the engine
node : the node


bonobo_ui_engine_clean_tree ()

void        bonobo_ui_engine_clean_tree     (BonoboUIEngine *engine,
                                             BonoboUINode *node);

This cleans the tree, marking the node and its children as not needing a re-synch with their widget views.

engine : the engine
node : the node


bonobo_ui_engine_dump ()

void        bonobo_ui_engine_dump           (BonoboUIEngine *engine,
                                             FILE *out,
                                             const char *msg);

This is a debugging function mostly for internal and testing use, it dumps the XML tree, including the assoicated, and overridden nodes in a wierd hackish format to the out stream with the helpful msg prepended.

engine : the engine
out : the FILE stream to dump to
msg : user visible message


bonobo_ui_engine_node_get_object ()

CORBA_Object bonobo_ui_engine_node_get_object
                                            (BonoboUIEngine *engine,
                                             BonoboUINode *node);

engine : the engine
node : the node
Returns : the CORBA_Object associated with a node


bonobo_ui_engine_node_is_dirty ()

gboolean    bonobo_ui_engine_node_is_dirty  (BonoboUIEngine *engine,
                                             BonoboUINode *node);

accesses the node's dirty flag.

engine : the engine
node : the node
Returns : whether the node is marked dirty


bonobo_ui_engine_node_get_widget ()

GtkWidget*  bonobo_ui_engine_node_get_widget
                                            (BonoboUIEngine *engine,
                                             BonoboUINode *node);

Gets the widget associated with node

engine : the engine
node : the node
Returns : the widget


bonobo_ui_engine_node_get_id ()

const char* bonobo_ui_engine_node_get_id    (BonoboUIEngine *engine,
                                             BonoboUINode *node);

Each component has an associated textual id or name - see bonobo_ui_engine_register_component

engine : the engine
node : the node
Returns : the component id associated with the node


bonobo_ui_engine_get_cmd_node ()

BonoboUINode* bonobo_ui_engine_get_cmd_node (BonoboUIEngine *engine,
                                             BonoboUINode *from_node);

This function seeks the command node associated with from_node in engine 's internal tree.

engine : the engine
from_node : the node
Returns : the command node or NULL


bonobo_ui_engine_node_set_dirty ()

void        bonobo_ui_engine_node_set_dirty (BonoboUIEngine *engine,
                                             BonoboUINode *node,
                                             gboolean dirty);

Set node s dirty bit to dirty.

engine : the engine
node : the node
dirty : whether the node should be dirty.


bonobo_ui_engine_stamp_custom ()

void        bonobo_ui_engine_stamp_custom   (BonoboUIEngine *engine,
                                             BonoboUINode *node);

Marks a node as containing a custom widget.

engine : the engine
node : the node


bonobo_ui_engine_stamp_root ()

void        bonobo_ui_engine_stamp_root     (BonoboUIEngine *engine,
                                             BonoboUINode *node,
                                             GtkWidget *widget);

This stamps node with widget which is marked as being a ROOT node, so the engine will never destroy it.

engine : the engine
node : the node
widget : the root widget


bonobo_ui_engine_add_hint ()

void        bonobo_ui_engine_add_hint       (BonoboUIEngine *engine,
                                             const char *str);

This fires the 'add_hint' signal.

engine : the engine
str : the hint string


bonobo_ui_engine_remove_hint ()

void        bonobo_ui_engine_remove_hint    (BonoboUIEngine *engine);

This fires the 'remove_hint' signal

engine : the engine


bonobo_ui_engine_emit_verb_on ()

void        bonobo_ui_engine_emit_verb_on   (BonoboUIEngine *engine,
                                             BonoboUINode *node);

This fires the 'emit_verb' signal

engine : the engine
node : the node


bonobo_ui_engine_emit_event_on ()

void        bonobo_ui_engine_emit_event_on  (BonoboUIEngine *engine,
                                             BonoboUINode *node,
                                             const char *state);

This fires the 'emit_event_on' signal

engine : the engine
node : the node
state : the new state of the node


bonobo_ui_engine_emit_verb_on_w ()

void        bonobo_ui_engine_emit_verb_on_w (BonoboUIEngine *engine,
                                             GtkWidget *widget);

This function looks up the node from widget and emits the 'emit_verb_on' signal on that node.

engine : the engine
widget : the widget


bonobo_ui_engine_emit_event_on_w ()

void        bonobo_ui_engine_emit_event_on_w
                                            (BonoboUIEngine *engine,
                                             GtkWidget *widget,
                                             const char *state);

This function looks up the node from widget and emits the 'emit_event_on' signal on that node passint state as the new state.

engine : the engine
widget : the widget
state : the new state


bonobo_ui_engine_get_attr ()

char*       bonobo_ui_engine_get_attr       (BonoboUINode *node,
                                             BonoboUINode *cmd_node,
                                             const char *attr);

This function is used to get node attributes in many UI synchronizers, it first attempts to get the attribute from node, and if this fails falls back to cmd_node.

node : the node
cmd_node : the command's node
attr : the attribute name
Returns : the attr or NULL if it doesn't exist.


bonobo_ui_engine_widget_attach_node ()

void        bonobo_ui_engine_widget_attach_node
                                            (GtkWidget *widget,
                                             BonoboUINode *node);

Associate node with widget

widget : the widget
node : the node


bonobo_ui_engine_deregister_dead_components ()

void        bonobo_ui_engine_deregister_dead_components
                                            (BonoboUIEngine *engine);

Detect any components that have died and deregister them - unmerging their UI elements.

engine : the engine


bonobo_ui_engine_deregister_component_by_ref ()

void        bonobo_ui_engine_deregister_component_by_ref
                                            (BonoboUIEngine *engine,
                                             Bonobo_Unknown ref);

Deregisters component with reference ref from engine.

engine : the engine
ref : the ref.


bonobo_ui_engine_deregister_component ()

void        bonobo_ui_engine_deregister_component
                                            (BonoboUIEngine *engine,
                                             const char *name);

Deregisters component of name from engine.

engine : the engine
name : the component name


bonobo_ui_engine_register_component ()

void        bonobo_ui_engine_register_component
                                            (BonoboUIEngine *engine,
                                             const char *name,
                                             Bonobo_Unknown component);

Registers component with engine by name.

engine : the engine
name : a name to associate a component with
component : the component


bonobo_ui_engine_get_component_names ()

GList*      bonobo_ui_engine_get_component_names
                                            (BonoboUIEngine *engine);

accesses the node's component names.

engine : the engine
Returns : the names of all registered components


bonobo_ui_engine_get_component ()

Bonobo_Unknown bonobo_ui_engine_get_component
                                            (BonoboUIEngine *engine,
                                             const char *name);

accesses the components associated with the engine.

engine : the engine
name : the name of the component to fetch
Returns : the component with name name


bonobo_ui_engine_xml_get ()

CORBA_char* bonobo_ui_engine_xml_get        (BonoboUIEngine *engine,
                                             const char *path,
                                             gboolean node_only);

This function fetches the node at path in the internal structure, and if node_only dumps the node to an XML string, otherwise it dumps it and its children.

engine : the engine
path : the path into the tree
node_only : just the node, or children too.
Returns : the XML string - use bonobo_ui_node_free_string to free


bonobo_ui_engine_xml_node_exists ()

gboolean    bonobo_ui_engine_xml_node_exists
                                            (BonoboUIEngine *engine,
                                             const char *path);

engine : the engine
path : the path into the tree
Returns : true if the node at path exists


bonobo_ui_engine_xml_merge_tree ()

BonoboUIError bonobo_ui_engine_xml_merge_tree
                                            (BonoboUIEngine *engine,
                                             const char *path,
                                             BonoboUINode *tree,
                                             const char *component);

This function merges the XML tree into the internal tree representation as children of the node at path in engine.

engine : the engine
path : the path into the tree
tree : the nodes
component : the component ID associated with these nodes.
Returns : flag on error


bonobo_ui_engine_xml_rm ()

BonoboUIError bonobo_ui_engine_xml_rm       (BonoboUIEngine *engine,
                                             const char *path,
                                             const char *by_component);

Remove a chunk of the xml tree pointed at by path in engine, if by_component then only remove items associated with that component - possibly revealing other overridden items.

engine : the engine
path : the path into the tree
by_component : whether to remove elements from only a specific component
Returns : flag on error


bonobo_ui_engine_object_set ()

BonoboUIError bonobo_ui_engine_object_set   (BonoboUIEngine *engine,
                                             const char *path,
                                             Bonobo_Unknown object,
                                             CORBA_Environment *ev);

This associates a CORBA Object reference with a node in the tree, most often this is done to insert a Control's reference into a 'control' element.

engine : the engine
path : the path into the tree
object : an object reference
ev : CORBA exception environment
Returns : flag if success


bonobo_ui_engine_object_get ()

BonoboUIError bonobo_ui_engine_object_get   (BonoboUIEngine *engine,
                                             const char *path,
                                             Bonobo_Unknown *object,
                                             CORBA_Environment *ev);

This extracts a CORBA object reference associated with the node at path in engine, and returns it in the reference pointed to by object.

engine : the engine
path : the path into the tree
object : an pointer to an object reference
ev : CORBA exception environment
Returns : flag if success


bonobo_ui_engine_set_ui_container ()

void        bonobo_ui_engine_set_ui_container
                                            (BonoboUIEngine *engine,
                                             BonoboObject *ui_container);

Associates a given UI Container with this BonoboUIEngine.

engine : the engine
ui_container : a UI Container bonobo object.


bonobo_ui_engine_freeze ()

void        bonobo_ui_engine_freeze         (BonoboUIEngine *engine);

This increments the freeze count on the tree, while this count > 0 no syncronization between the internal XML model and the widget views occurs. This means that many simple merges can be glupped together with little performance impact and overhead.

engine : the engine


bonobo_ui_engine_thaw ()

void        bonobo_ui_engine_thaw           (BonoboUIEngine *engine);

This decrements the freeze count and if it is 0 causes the UI widgets to be re-synched with the XML model, see also bonobo_ui_engine_freeze

engine : the engine